| Other Glitches Part 1 |
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Guide created by RattleMan. If you have any questions, please visit the Glitches Forums This is a list of basic glitches found in Sonic Adventure. The following glitches have been tested, and should work. The ones I have tried have worked on the American version of the game. I'm not sure if they will work on the Japanese version, though. This isn't a complete list, but it does have several fun-to-try glitches. Happy Glitching! This is a section pertaining to other glitches. For the characters in other levels glitches, move down to section 4. Read Below. Difficulty: This explains the difficulty of the glitch. Requirements: Any thing you absolutely need to perform this glitch. Character: What character you need to perform this glitch. Where Preformed: Where the glitch is going to be preformed. You can rank yourself by the ranks below. Beginner: People who are just being introduced to SA. Rookie: You've been playing SA for about 3 weeks or so. Novice: People who have been playing Sonic Adventure for longer then 8 weeks. Great Novices, Poor Experts: People who have been playing SA for longer then 3 months and really know their way around. Expert: A person who knows SA front and back. They have been playing for almost a year or more than 9 months. A. The Plug Difficulty: Easy-Medium Requirements: Life Belt Character: Big Where Preformed: Hot Shelter I found out something cool in the Hot Shelter as Big. First, use the emergency water valve to drain the water. Swim around near the top of the water and you'll find an opening, go in it. Swim to the top and go in another opening. There is a hole and a computer-sign that says "WARNING! There is a plug in the center. Be careful not to trip over it." You can open it! First, put your lure near the plug, on the bottom of the floor and reel as if you were going to get the plug. Then, if your lure gets stuck to the plug, reel and press left or right on the analog stick. It drains the water! Then, go out of the plug room and to the emergency drainage switch area. The water level is higher! Go straight in the emergency room to find another opening. Bounce up the bumper to another opening. Go in it. Walk around till you get to a room with a kiki (the orange monkey), and there is another computer-sign that says, "WARNING! The Water is covered with glass. FRAGILE! Please be careful!" Now, there are over 1500-g fish swimming under that glass. Stand on the side and fling your lure to make the glass break. (This may take several tries) Now, I know that whole thing is for something, but what? Could it have been part of the Hot Shelter before? Is it a glitch? (Note: The is a point marker near the plug. Also note that there are new fish in this area. Also note that there are rings, power sneakers and a kiki. So, the programmers must have put that there before.) B. The Super Fishing Hole Difficulty: Easy Requirements: Life Belt, lure upgrades are optional. Character: Big Where Preformed: Emerald Coast In Emerald Coast as Big (must have Life Belt), look around until you find a help ball saying, " There is a secret passage somewhere, go and find it. " Look at the nearby mountain that is almost completely under water. Look around for an opening at the bottom and swim through it. When you surface, you will find a fishing paradise. Have Fun! C. The Mysterious Ring Difficulty: Easy Requirements: NONE Character: Any Character Where Preformed: Egg Carrier Chao Garden First, take any character to the Egg Carrier's Chao Garden. Go to the top of the rocket and jump down to the chairs. Jump over the chairs a few times then go out to the sea as far as you can. On the bottom of the sea, you might see a single ring, out there where you cant get it. Try and fish for it with Big and you can get a lot of item boxes. D. The Weird Sound Difficulty: Easy Requirements: You are on the left pillar Character: Any Character Where Preformed: Station Square First (after beating everyone's including Super Sonic's Adventure), go beat Speed Highway with Tails. Then when you've beaten it and you come out where you fought Chaos 0, look onto the road. You should see two pillars. Fly over the left one, and you should hear a totally weird sound. D-2. Confirmed Weird Sound Difficulty: Information, no difficulty. Requirements: You are on top of the left pillar Character: Any Character Where Preformed: None The Weird Sound has been confirmed!!!! You can go over the pillar with any character. You know where the shop is that you come out of after getting the Light Speed Shoes? Stand on the pillar (after beating speed highway) and watch as the gates on the shop door come down!! E. The Magical Grab Difficulty: Easy Requirements: A second controller Character: Sonic Where Preformed: Casinopolis In Casinopolis as Sonic, get a few coins, and then go to the Vault. Get a second controller and put Tails on the button. Then have Sonic run up and hit the button and then move a little bit away. The arms grab Sonic even though he isn't on the button! F. Pass The Limits Difficulty: Hard Requirements: Light Speed Dash Character: Sonic Where Preformed: Egg Carrier Chao Garden In the Egg Carrier's Chao Garden, I went on top of the rocket and Spin Dashed off it as sonic. I landed in the light blue area of the area, the part where you can't normally go. You can see the ring up close (see The Mysterious Ring) and if you try to go back onto the beach, you fall through the mountain to your death. If you try as Tails, go up on the rocket and jump and try and fly as far as you can out into the ocean. If the camera gives a sudden jolt, or you see tails moving while he is flying, hurry and fly back to the ocean in the little blue part. Land in it. Jump a little off the edge and if you did it right, you should fall forever........... Press A, B, X, Y and Start together to exit. IF you fall, you should see Tails falling and soon a big hole will come and you will go up through it. When you are out of that hole, you will keep on falling................ G. Tails Falling Through Speed Highway Difficulty: Easy-Medium Requirements: Jet Anklet, that you overthrew the distance needed to get into Goin' Down Character: Tails Where Preformed: Speed Highway Do the Tails in Goin' Down and At Dawn bug but instead of landing in the white thingy, fly straight. You will fall down endlessly until Robotnik wins, then you will be sitting in Mid-Air! H. *fan fare* DEBUG MODE!!!! Difficulty: You need Gameshark for this. Requirements: GameShark CDX Character: All Characters Where Preformed: In the Gameshark CD. SPECIAL NOTICE/WARNING FOR THIS GLITCH: COPY YOUR GAME SAVE FILE TO A NEW SPOT BEFORE CONTINUING TO DO THIS GLITCH! THERE IS AN EXTREMELY MINIMAL CHANCE THAT YOUR GAME WILL BE ERASED. SOME MEMORY CARDS REQUIRE YOU TO GET TO A SAVE POINT AND THEN TURN OFF, BUT IF THE GAME FREEZES, YOU MUST RESET!! WARNING: DEBUG CAN BE VERY UNSTABLE AT TIMES AND MAY FREEZE UP IF YOU ARE IN A PLACE WITH TONS OF POLYGONS. Known Places to Freeze: Speed Highway, Goin Down - last part. Windy Valley - Getting sucked up by tornado. Station Square - Doing light speed dash in some places. When your screen says "WARNING: NEAR-poly is FULL" This is for people who have a GAME SHARK CDX for DREAMCAST only. For People with Sonic Adventure v1.0: 1BF40DD4 + 00000000 For People with Sonic Adventure v1.1: 15F40DC5 + 00000000 NOTE WHEN USING THIS DEBUG CODE AND INFINITE LIVES CODE THE INFINITE TIME CODE WILL ACTIVATE AS WELL. TO DISABLE THIS AND LET E-102 RUN FREE IN LEVELS WITH DEBUG, FOLLOW THESE INSTRUCTIONS: Change the 00000000 in the game shark code to 00003100. The infinite time code will be deactivated, and E-102 can go into any level. I recommend you put in both codes so you don't have to go back and delete the old one and put in the new one if one of them doesn't work. Although this just shows like addresses, polygons and such it may open up new levels! Just think about going to the BETA Windy Valley or perhaps Big's Fishing hole (both taken out of final version)! The black things are parts where doors are, or where you can't get through. All characters have a white ball around them most of the time. If you move up to an object, you can see how it is blocking you from going somewhere. Specials With EVERYONE In Debug: There are words such as HIT_CAPSULE_SIDE, HIT_CAPSULE_TOP, UP, SIDEOUT and NONE. Some have arrows that point to the object that is making those words. When you go into the warp for the Egg Carrier Chao Garden through the E-G-G-M-A-N password, you will see a ball inside the teleporter moving at a very fast pace. When teleporting to another Chao garden you will see the words UBNE. Almost every object will have a ball/dome around it when you come near it. The graphics below the game area are all white until you fall through it, indication that you have died. In some places, there is a warning that comes up. It says and I quote: WARNING: NEAR-poly is FULL. This must mean that there are too many polygons near the character. I have found out what "poLMAX", "obj" and "colbuf" are. Polmax is the maximum polygons to be drawn. Obj is the number of objects being drawn, out of a total on the level. Colbuf is the collision Buffer Stats. I have also found out what the black box/green line are in the levels. Those PUSH YOU BACK when you try to go into them. This is implemented so the character doesn't wander off into oblivion. In short, the black box keeps you from going places that you are not intended to go to. NOTE: Neo Chaotikal has submitted names for the things found in debug. -That thing that tells you to die: "White Dead-Line" -The capsules that are around people and other stuff: "Capsules" (what did you think?) -The balls which are around objects, for instance the M.E.: "Big Balls" -The collison balls for the characters: "Collision Bubbles" -The invisible barriers: "Invisible Objects" -The invisible barriers that force you away from them: "Invisible Objects With Arrows" -The triangles of the floor that "turn on" when you touch them: "Polygons" Specials With Sonic In Debug: When you go over the little square glasses that break in Speed Highway, they will turn yellow. When you speed dash, lots of little balls will come toward you. When you are about to reach the Whale Chase part of Emerald Coast, you will see many green arrows. Specials With Tails In Debug: His tails, when flying, look weird ^_^. Specials With Knuckles In Debug: Knuckle's Action stages w/debug mode shows the locations of the emerald shards. There are little lines that connect from him, pointing to where the emerald shards are. There are also 3 new memory lines (I think these have to do with the 3 emeralds shards). I could get all 3 in Speed Highway within 44 seconds using it. Specials With Amy In Debug: When you swing her Piko-Piko Hammer, it looks like a big round ball ^_^', but when Amy does her Hammer Jump (run fast and then hit hammer) the balls will disappear for a while! But then it will reappear, this time it will stay until you go into another area and try the Hammer Jump again. Specials With Big In Debug: The end of your lure will be a big ball ^_^. Sometimes while walking, the ball around Big will disappear! Specials With E-102 In Debug: When shooting the little 3 things that let you in Emerald Coast, you will see the 3 seconds being added to a blank area. When you leave the area (must be somewhere where you have to load, have game shark codes 999 rings and infinite lives on and don't go in Emerald Coast) you will die. Specials With Super Sonic In Debug: When the FMV scene comes of Eggman getting up, he will have a BIG BIG ball around him! When the FMV scene of Tikal begging father to save the Chao, Tikal has a big glowing ball around her. So will sonic. During the FMV of Perfect Chaos (PC) before sonic gets the emeralds, he will stand on air, right before the characters fly down to collect the emeralds. In the battle with PC, Sonic will race along a single solitary multi-colored polygon. The lightning bolt color (when sonic goes at max speed) is not there. Well sometimes it is there. Sometimes a red ball will come on sonic and instantly vanish. During some FMV's, the memory location changes. When Super Sonic (SS) is hit by one of PC's rays, it will say (for a split second) HIT_CYLINDER_SIDE. ********MINOR SPOILER******** I think the red ball is PC's attack (he is locating you) where he shoots the beam from his mouth (like on the FMV of him destroying the Egg Carrier 2). I. Tails' Secret Runway Difficulty: Easy Requirements: E-102's hover power-up Character: E-102 "y" Where Preformed: Mystic Ruins Submitted by Tails' McCloud. Play as E-102. Go to the entrance of the cave near the Chao gardens in Mystic Ruins. Go right near the fence. Jump off, activate the hover and make a sharp right turn. You should be doing as if you were floating to an underground train station. When you get close enough, you will see a green tunnel. This is the tunnel that Tails' first flies out with the Tornado 2 in that FMV scene!! If you turn the camera the right way, you will see the hatch that seals off that area normally. Great job, TMC! J. Get into the Speed Highway building early Difficulty: Easy Requirements: You might want to get the Jet Anklet, but it is optional. Character: Tails Where Preformed: Station Square Submitted By Tails Mc Cloud. Start a new file. Activate Tails. Go to the guy to the left of Twinkle Park as tails. Get behind him and tails whip him, tails will be pushed back into the Speed highway building. You can now jump forward and enter the speed highway entrance (with the elevators) but the elevators don't open! Before you jump into the speed highway area you have a chance to get into twinkle park, and the place that is blocked off by police. You can get out of the speed highway by just going through the door. K. Floating Sonic in Final Egg Difficulty: Easy Requirements: 2nd controller and that tails has the Rhythm Badge Character: Sonic Where Preformed: Final Egg NOTE: THIS WILL ONLY WORK IF YOU HAVE TWO CONTROLLERS. Have a second controller handy. Gets to the second Beat (the little mechanical purple things) part with an electric shield. Connect the second controller. Have sonic stand still and tails rapid spin attack the beats and sonic will float up! You can also do this in the third part. L. Tails In Casinopolis early Difficulty: Easy Requirements: Jet Anklet Character: Tails Where Preformed: Station Square Do the E-102 in Casinopolis glitch, but fly, it is much harder now. When you exit Casinopolis, you don't get the chaos emerald and you are stuck in the area. M. Knuckles Out of The Limits of Sky Deck NOTE: Dark Kirby submitted this glitch. Difficulty: Easy Requirements: None Character: Knuckles Where Preformed: Sky Deck Start Sky Deck with Knuckles. Fly to the left, and you'll land on a protruding part of the ship with rings on it. If you look below, you will see green windows with white chairs inside. Cling onto the window, and repeatedly fly into it. You should go through. Now, you are outside of sky deck! You can get into the spots with the robots, or the spots that only open when the ship is titled! Thanks Dark Kirby! N. Sonic and the never-ending Light speed attack Difficulty: Easy Requirements: Light Speed Attack & Light Speed Shoes Character: Sonic Where Preformed: Anywhere where a Kiki in a cage is This is an easy glitch but really fun and cool to do. Find one of those annoying kiki guards (like the one you attack to get into Red Mountain) that are in a cage. Charge up your light speed attack. Release the button and sonic will attempt to attack the kiki from every possible angle. To stop, press the spin dash button. O. Knuckles and the downward ladder that goes up Difficulty: Easy Requirements: NONE Character: Knuckles Where Preformed: Mystic Ruins First choose Knuckles and go to the Mystic Ruins. When you get to the train station, jump off the edge and glide to the ocean. Turn around and you should see a ladder. Grab onto that and climb as far as you can down it. Jump and grab the part just below you. You will teleport back up to the train station. P. Sideways Tails Difficulty: Medium Requirements: The thing that lets Tails spin attack his tails for as long as he wants. Tails in Emerald Coast. Character: Tails Where Preformed: Emerald Coast (glitch level) SPECIAL NOTICE/WARNING FOR THIS GLITCH: COPY YOUR GAME SAVE FILE TO A NEW SPOT BEFORE CONTINUING TO DO THIS GLITCH! THERE IS AN EXTREMELY MINIMAL CHANCE THAT YOUR GAME WILL BE ERASED. SOME MEMORY CARDS REQUIRE YOU TO GET TO A SAVE POINT AND THEN TURN OFF, BUT IF YOU DIE IN THE 1ST PART OF EMERALD COAST YOU WILL GET A BLUE SCREEN AND YOU WILL NOT BE ABLE TO SEE WHERE YOU ARE GOING!!! COPY YOUR SAVE!!! First get Tails into Emerald Coast. Now, right before the part where the boosters shoot you straight up into the air (there are spikes that come down after that), Hold the tails attack button and zoom up the boosters. Hold the controller stick to the left or right. Tails will spin attack in the air, and do that until you fall to the ground or stop using the tail whip attack. Q. Inverted Station Square Difficulty: Medium-Easy Requirements: NONE Character: Sonic, Tails and Knuckles Where Preformed: Station Square This is one of the coolest glitches. First of all there are three methods on how to do this. I will state the names of the characters that can do these methods. The cool thing about this glitch is that you can see the inverted/inside out version of Station Square you can even see the cars that go into the garage. Method 1 (with Sonic): Get to the steps leading to the Train Station. Do a spin-dash up these steps. When you get to the top (when you hit the top it will launch you into the air) perform a homing attack. You might land on a ledge. Now you can explore Station Square Inverted! Method 2 (with Tails): Go to the train station. Get in the doors. Do not go into the station itself or you will be forced to load the train station. Jump and fly. Go to the left or right. Now you can fly around Inverted Station Square! Method 3 (with Sonic, Tails and Knuckles): This is the easiest method ever. Infact, I don't even know why you would bother with other methods unless in some way you couldn't get this to work (which is doubtful). Well all you have to do is go to the Train Station entrance. Get inside the doors BUT NOT IN THE STATION ITSELF. Get to the left or right side (if you have a problem with one side switch to the other) and jump then push the control stick in that direction. You will land on a ledge. Now you can jump/fly/climb/glide around! R. Upside down City Hall/Station Square Difficulty: Medium-Easy Requirements: NONE Character: Sonic, Tails, Knuckles or E-102 Where Preformed: Station Square Get to the spot where you battled Chaos 0. Get to one of those tiny, tiny ledges where the palm trees are (make sure you are on the part of the ledge where if you walked off you would be in the grass not the cement). Now, SLOWLY walk off the edge and you should fall through the ground!! If you are Sonic you will most likely fall through the ground and die. If you are Tails, Knuckles, or E-102, though, you can fly around. Glide to where the Speed Highway Entrance is (for knuckles). You will see pillars and cars upside-down! S. Mystic Ruins' Mystic Secret Difficulty: Hard Requirements: NONE Character: Sonic Where Preformed: Mystic Ruins Beaverbro2000 submitted this glitch. You know the train track that goes right through the wall that you can't go through? Well, Beaverbro2000 has found a way. You know the train track? Well, jump off the edge of the train track at the part where it goes into the side of the mountain. Now, try and spin dash up the wall. You may have to add a jump in there to make it. You will spin dash up the wall, and fly over the edge. You can see the track. It extends through to the other side! You can press pause and X + Y to get a better view. Thanks a lot, Beaverbro2000! T. Amy Behind The Mirror Difficulty: Easy Requirements: NONE Character: Amy Where Preformed: Twinkle Park Mirror Room Get to the Mirror room as Amy. Keep playing through the mirror room until you get to a part where you bounce on a spring to bounce to a higher level. In the mirror you will see a reflection of that spring. Hit the spring in the mirror with a hammer, and you will bounce up and be on the OTHER side of the mirror. You can keep playing in here, but once the mirror room finally ends so does your path, because you will end of falling to your doom. U. Knuckles Uppercut Difficulty: Too easy @_@ Requirements: NONE Character: Knuckles Where Preformed: Station Square Go to the spot where you fought Chaos 0. Now, go very to the brick wall. Now, do a triple punch. This will cause Knuckles to do an uppercut and then fly backwards. V. The Ultimate Slide Difficulty: Easy Requirements: NONE Character: Multiple Where Preformed: Station Square This is an interesting but fun glitch. I know for a fact that this works with Sonic, Knuckles (he looks REALLY COOL IF YOU DO IT RIGHT), Tails, and Amy. I still have to test it with E-102 and Big. Anyway go to Station Square over where the boat is and where the shoreline breaks. No do you see that slanted ledge? Well get on it and don't move now they will strike a certain pose (for instance there walking/standing/running/looking around pose [you will see when you do it and they will slowly slid over to the right (where Twinkle Park is) while staying in the pose and it looks REALLY cool. W. The Studder Difficulty: Easy Requirements: NONE Character: NONE Where Preformed: Sound Test Go to the Options Menu. Click on Sound Test. Now hurry, and click S.E. The lady speaking will studder. X. Sonic floating Difficulty: Easy Requirements: NONE Character: Knuckles first, then Sonic. Where Preformed: Casinopolis x2 To make Sonic float in midair, first choose to play as Knuckles. In Adventure mode, go to Casinopolis and get over by that big gold Sonic statue. Punch it in the cracked foot and it will crumble. Now go back and choose to play as Sonic. Go to where the statue was and jump in the middle of the platform. Sonic will float there for a while! Y. Hedgehog on a Hot Tin Roof Difficulty: Medium-Hard Requirements: NONE Character: Sonic Where Preformed: Station Square First go to the Train Station in Station Square. Now, jump onto the left train (if you can't reach it then homing attack with the jump) then keep on running. Now, jump diagonally in the upper right hand corner. You may get lucky and land on the roof. Jump over that barrier and die. Z. Hedgehog Stuck On A Ceiling Difficulty: Medium-Medium Requirements: NONE Character: Sonic Where Preformed: Speed Highway At At Dawn, go to the part where you run up the wall on the LEFT side of the screen. If you want to make it a little easier, try getting the speed shoes on the wall. But you don't need to. When you have enough speed, when running side ways run STRAIGHT up. Sonic will hit the ceiling and float there as long as you are holding up. |