Sonic CulT // Sonic - Post 16 bit // Sonic Adventure // Sonic Adventure Glitches

Other Glitches Part 2

Guide created by RattleMan. If you have any questions, please visit the Glitches Forums

AA. Sonic In Deep Water

Difficulty: Medium
Requirements: NONE
Character: Sonic
Where Preformed: Egg Carrier

Get to the Egg Carrier with Sonic. Get to the pool area (it must have water in it).
Go in and walk SLOWLY off the edge and land on the door. That is shut under there.
If you hit the right spot you can slowly walk back into that room leading to Knuckles
part of Sky Deck. But you will notice that even when the pool is filled there is no
water in there, but if you keep jumping in there you can make splashes.






AB. Dying while still getting the Ancient Light

Difficulty: Easy
Requirements: You haven't gotten the Ancient Light yet
Character: Sonic
Where Preformed: Mystic Ruins

When you're at the area where Angel Island is go over to the Ancient Light
(You must not have gotten it yet to do this) stand in front of it, facing
the cliff, spin dash at an angle so you hit it but still fly off the cliff
(If you spin dash to directly at it you might not go off the cliff). You will
here Sonic say "NO!" then it will change to the screen where Tikal's Spirit is
telling you about the Ancient Light.





AC. Sonic Runs backwards

Difficulty: Easy
Requirements: NONE
Character: Sonic
Where Preformed: Twinkle Park

First, go to Twinkle Park. Play through as Sonic until you get to that hole
that you go down to get to the roller coaster. Now, see that booster that is
right in that tunnel? Well spin dash into it while holding down
(hole to roller coaster must be seen on screen), now, Sonic will run backwards to the hole!





AD. Through the elevator

Difficulty: Easy
Requirements: Light Speed Dash
Character: Sonic
Where Preformed: Station Square

In the hotel, go to the elevator that knuckles goes into to fight Chaos 3.
Now, when facing the elevator, charge up your Light Speed Dash. Jump, and
right when you get higher than the elevator doors, let go. Sonic will bush
through the wall and into the abyss.





AE. Sonic Rocket

Difficulty: Easy
Requirements:
Character: Sonic
Where Preformed: Station Square

First, get right next to the beach. Now, get on that little titled ledge.
Now, charge up the spin dash, let go. If you did it right, you can guide
yourself over some walls.





AF. Tails Into The Garage

Difficulty: Medium
Requirements: Jet Anklet
Character: Tails
Where Preformed: Station Square

To get Tails into the Garage first you need to go over to the newspaper
Stand. Go under the red hang over closest to the stand. Jump straight
up under it and you go through the wall. Now get a running jump and fly
to a curved tunnel (that is the garage) stand in there and wait for a car.
You can now right the car out into the garage's blue abyss!





AG. Get Knux behind the 3 locked doors in Egg Carrier

Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Egg Carrier

To get Knuckles behind the three locked doors in the Egg Carrier (The one
that leads to where E-101MKII is being built, one leads to the hot shelter
and the other leads to Amy's Hedgehog Hammer room) first stand in front of
them. Now walk to your left. You will see a ramp next to the wall and a tiny
fence above it. Fly just under that fence and get on the wall. You should
either be sideways or in an awkward position when on the wall. Knuckles will
either be sucked into the wall or pushed away. If he is sucked into the wall
then quickly glide into the room you want to go into. You can also do this
on the right side of the ship but it is harder on that side.







AH. Sonic Out Of The Egg Carrier boundaries

Difficulty: Easy
Requirements: Light Speed Dash
Character: Sonic
Where Preformed: Egg Carrier

To make Sonic shoot out of the Egg Carrier go in front of the three doors in
the inside part of the Egg Carrier. Walk to your left and go over to that
little ramp by the wall with a fence above it. Charge up a light speed attack.
See that crack there the two walls meet? Homing attack that and then let go of
the light speed attack and he will shoot through the wall.






AI. E-102 Out Of The Egg Carrier boundaries

Difficulty: Easy
Requirements: Hover Power up (optional)
Character: E-102
Where Preformed: Egg Carrier

To make E-102 Gamma get out of the Egg Carrier first go inside and go over to
where the three doors are. Walk to the left where the little ramp is and just
start running into the corner where the two walls and the ramp meet. You will
see him start slipping into the wall and soon you will be out. If at any point
you go into wheel mode you MIGHT start driving up the wall instead. If you do
that just jump to get out of Wheel Mode.





AJ. Sonic On Nothing

Difficulty: Easy
Requirements: NONE
Character: Sonic
Where Preformed: Emerald Coast

Get to the second Check point in Emerald Coast. Run up the wall and walk past
the falling spikes. Go down the hill then turn around. Spindash and Jump up
the hill and you should go really high and land on an invisable platform. You
can now walk around up there.






AK. Tails stuck above Windy Valley Entrance

Difficulty: Easy
Requirements: Rythem Badge (optional)
Character: Tails
Where Preformed: Mystic Ruins

You know that narrow pathway that you take to get from the main Mystic Ruins
area to the place where you put the Wind Key? Well, right before that, jump
up and fly. When you get high enough, go into the narrow chasm. There is a
floor there so you will stay on that. If you have skill, you can fly to the
top of the entire thing!





AL. Knuckles stuck above Windy Valley Entrance

Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Mystic Ruins

You know that narrow pathway that you take to get from the main Mystic Ruins
area to the place where you put the Wind Key? Well, right before that, jump
up and grab onto the wall.. When you get high enough, go into the narrow
chasm. There is a floor there so you will stay on that. If you have skill,
you can go to the top of the entire thing!




AM. Weightless Tails

NOTE: This glitch was submitted by Nayr.

Difficulty: Easy
Requirements: Jet Anklet recommended
Character: Tails
Where Preformed: Station Square

Go in front of the boat in Station Square and fly straight up. Press forward
and keep flying up. When you reach your peak you should land running forward.
Jump again and fly and you'll go forward. Only go forward slightly and you'll
be standing in mid-air! From here, you can fly out into the ocean, or other
places. It might even be helpful with other glitches! It's easier with debug,
because then you can see where you are standing and where the ground is.






AN. Knuckles Sound Glitch

Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Station Square Train Station

Activate the Knux Maximum Heat Attack when getting in the train. The sound will go wacky.






AO. The Magical Hook

This glitch was submitted by Jazz411.

Difficulty: Easy
Requirements: 2nd controller.
Character: Sonic/Tails
Where Preformed: Red Mountain

In Red Mountain, have Sonic just stand there while Tails
jumps up and grabs the...thing that you slide with (where you see the
scene of Sonic holding on to that thing that slides down the rope). I
don't know what it's called, but I think you'll know what I mean when
you get there. Anyway, if Tails grabs it, suddenly Sonic appears on it!




AP. Wall Crawler

This glitch was submitted by Jazz411.

Difficulty: Medium/Hard
Requirements: NONE
Character: Sonic
Where Preformed: Lost World

In Lost World as Sonic, run through the first tunnel until
you get to the part in which the tunnel is rotating, and
all the blocks come in and out of the wall, with fire. I
hope you know what I mean. Now this is the tricky part!
You know how you can run along the walls and up the ceiling
with enough momentum? If you can run along the ceiling just
right when you reach the end, you will come out and hit the
wall of the next part (the part for the second tunnel; the
one that leads to the room with the spikes). If you do it
right, you will run up along the wall; it will sort of look
like Sonic is "sliding" up the wall. When you reach the top,
there is no ceiling here! You will fall THROUGH the ceiling
of the next tunnel! Sometimes, the camera will turn around
in mid-air so you are running into the camera if you go through
the tunnel!




AQ. Pinball Games SUCK, literally!

This glitch was submitted by DENN112985.

Difficulty: Easy
Requirements: 2nd controller.
Character: Sonic/Tails
Where Preformed: Casinopolis

If you go to Casinopolis as sonic and tails is there too, move away
from the portal to where you play pinball then move tails into the portal
sonic will get sucked in!





AR. Free Falling

This glitch was submitted by ZackTurner14.

Difficulty: Easy
Requirements: Hover Power-up
Character: E-102
Where Preformed: Mystic Ruins

First, beat the game with E-102. You should have the Hover power-up. Go to
Adventure mode and select him again. Go to the area near Red Mountain, get on
the Floating Island, and jump off the top. Jump off the island and hover. If
you do it right, you'll hover right on down to the bottom. Now you can keep
falling! When everything is black, then you can stop hovering.




AS. Sonic stuck above Windy Valley Entrance

Difficulty: Medium
Requirements: NONE
Character: Sonic
Where Preformed: Mystic Ruins

You know that brown bridge that goes up the hill leading to the waterfall?
Spindash up that, jump at the top of the hill, and direct yourself toward
that narrow chasm. If you make it, you will get stuck up there!





AT. The Hidden "Recap" Screen

Difficulty: Medium
Requirements: You didn't get the Crystal Ring in Sonic's adventure
Character: Sonic
Where Preformed: NONE

This glitch was submitted by EKC.

If you do not collect Sonic's Crystal Ring in Sonic's adventure, you can
collect it in Super Sonic's adventure and it WILL save. Thing is, when it
saves, it also activate a hidden cutscene that they took out of the "regular" game.

Here's what EKC said.
Now that I've gone back for a second try I can no longer play as Super Sonic.
After the Super Sonic introduction "Hi, I'm Sonic, Sonic the Hedgehog..." it
does one of these three things:

1) Resets the Dreamcast
2) comes up with the "Hedgehog Hammer" mini game title then stays on it.
3) Does the same as #2 but then loads into it, but all it is is sonic falling endlessly.




AU. Free Falling 2


Difficulty: Easy
Requirements: NONE
Character: Sonic
Where Preformed: Mystic Ruins

In the Mystic Ruins, go to Angel Island. On that Island is a cliff.
Go to the end of the cliff and go back a little. Face yourself out
into the ocean, and do the spin attack. Let go, and immediately press
A to jump and then hold the analog stick forward. Do the homing attack
while in the air, and Sonic will fall forever.




AV. Erased Game Bug

Difficulty: NONE
Requirements: NONE
Character: ANY
Where Preformed: NONE

If you shut off your Dreamcast in the Chao Garden while saving or
in a Action Stage (solves erased games on the Characters in Other
Levels glitches) your entire game will be erased.





AW. E-102 Outside Mystic Ruins

Difficulty: HARD
Requirements: Hover (optional)
Character: E-102
Where Preformed: Mystic Ruins: Angel Island Tunnel

Take E-102 into the place blown out of the side of the mountain.
Go up the blast of wind to the tunnel that leads to Angel Island.
Get into Wheel Mode (he'll say "Mode Change" when you get into it).
Now try and get up onto the walls of the tunnel (just run into them
in Wheel Mode), and go over to the wall above the hole you go into
to get to the Train Station part of Mystic Ruins while still on the
wall in Wheel Mode. Now, if you can get to that part, E-102 will be
forced THROUGH the tunnel wall and out into nothing-ness.





AX. The Revenge of The Plug

Difficulty: Easy
Requirements: Life Belt
Character: Big
Where Preformed: Hot Shelter

Use the emergency water valve to drain the water. Swim around near
the top of the water and you'll find an opening, go in it. Swim to
the top and go in another opening. There is a hole and a computer-sign
that says "WARNING! There is a plug in the center. Be careful not to
trip over it." You can open it! First, put your lure near the plug,
on the bottom of the floor and reel as if you were going to get the
plug. Then, if your lure gets stuck to the plug, reel and press left
or right on the analog stick. It drains the water! Then, go out of
the plug room and to the emergency drainage switch area. The water
level is higher! Go straight in the emergency room to find another
opening. Bounce up the bumper to another opening. Go in it.

The first glitch in my guide. Well, I went back through it and I found some more!

1. Big can fall through the floor somewhere in "glass covered" pool. This
leads to the path you took to reach the Emergency Drainage Room. Open the
doors at the end of the corridor, and you'll see water RIGHT in front of you.
That defies the laws of physics!

2. Big can go above where you are supposed to. Grab the the speed shoes
and run toward the glass pool. Now, at the top of the ramp, jump up.
Move over to the platform above you. Now you can be up there!




AY. Knuckles In Sonic/Tails Speed Highway (ALMOST!)

NOTE: This glitch was submitted by Roly755.

Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Station Square Sewer

Choose Knuckles and go to Station Square. Go to the sewer that leads to
where tails gets the jet anklets. As your entering the tunnel turn left
and go on thet corner. Face the corner. Press the jump button. Knucles
will go through the roft and stay on the roft. This may take several
tries. When you're up there glide to the end of the sewer and if you're
lucky you'll find an invisible platform above the sewer you can stand
on. From there you can go to where tails got the jet anklets, the
elevators that lead to speed highway, the tunnel that leads to
twinkle park, or into the abys.


AZ. Knuckles Out of Casinopolis

Difficulty: Easy
Requirements: NONE
Character: Knuckles
Where Preformed: Casinopolis

You know that spot up above the fountain? Climb up there. Now,
climb onto the ship that is pointing out. Start flying
frantically at a spot between the ship and the wall it's
sticking out of and you will go through it.

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