Sonic CulT // Sonic - Prototypes // Sonic X-treme // The Game

Knuckles
According to Chris Senn, "We'd planned for Knuckles to be a playable character early on. I modeled and animated him in Imagine 3.0 to create these run frames to suit the different angles running through loops and corkscrews would require:"


"The following is a tech test exploring the use of Knuckles in an overhead gameplay mode visualizing two camera types (fixed and rotating):

830K Knuckles Test
Tiara's side-view test was done around the same time, as well. The idea was to set each character in a unique perspective and game mode. This got tossed though... "

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