 One of the most horrid things to happen to a good game is to have it "ported" to another system, then "upgraded". Normally this means "sell the same shit, but fucked up." This was the case with Spiderman vs. The Kingpin for the Sega CD. The spiced it up, added audio tracks in Qsound, (Sega CD games LOVED Qsound) and added some full motion video that can be at the most be called "uber-vomit-feces". But this wasn't allways the case. This page is devoted to a rare prototype of Spiderman CD for Sega CD, very early in production.
KNOWN PROBLEMS
Crashes on intro every once in a while
Pressing start and ABC causes you to finish the level
The FMVs skip and corrupt colors often
Memory issues causing crashes: "heap is the local allocator for memory... when the heap is full you can not allocate more memory"
Switches audio tracks for fmv randomly
Holding B during FMV freezes it
Levels are very incomplete
Spiderman is a pain in the ass to control
Doc Ock hasn't been added yet
Sandman can't leave the area he appears
Snipers do random things that cause strange bugs
KNOWN DIFFERENCES
On the 2nd controller, 'C' will make the map items vanish
Has all original sprites from Genesis version
Has debug tools
most levels are completely different, or are the same as the Genesis version
Level artwork is completely different.
The same limited number of premade levels are everywhere.
No collectible comics hidden in levels
Can't web people up
No icons to finish a level
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