 One of the most horrid things to happen to a good game is to have it "ported" to another system, then "upgraded". Normally this means "sell the same shit, but fucked up." This was the case with Spiderman vs. The Kingpin for the Sega CD. The spiced it up, added audio tracks in Qsound, (Sega CD games LOVED Qsound) and added some full motion video that can be at the most be called "uber-vomit-feces". But this wasn't allways the case. This page is devoted to a rare prototype of Spiderman CD for Sega CD, very early in production.
DEBUG TOOLS
Hold ABC, press START, then release ABC to bring up debug menu. (See DEBUG MENUS below)
Pause then first conroller:
A - fill life
B - fill web
ABC together - finish level
2nd controller functions:
Start - pause without pause menu appearing
While paused: A - advance a frame
While paused: B - slow motion
On the map: 'C' will make the map items vanish
Pause on first controller, then on the 2nd conroller:
A - enable blue key
B - add film
C - enable/disable the ability to exit the level
UP - enable blue key
DOWN - enable dark blue key
LEFT - enable gray key
RIGHT - enable white key
START - enable red key
DEBUG MENUS
Menu #1 - main
- RESUME GAME: Resume the game
- RESTART LEVEL: Restart the level
- RESTORE HP: Restore hit points
- X/Y MODE: Allows you to move spiderman anywhere on the screen
- LEVEL SELECT: Level select menu. (Menu #2)
- CONFIGURE: Config menu (Menu # 3)
- INTERNALS: debugging info generated by the game
- DEMOS: Demo loop recording option.
 Level select menu
Menu #2 - level select
- OPENING MUGGING: Brings you to the opening level
- WAREHOUSE BOSS: Brings you to Doc Ock's area
- SEWER BOSS: Brings you to Lizard's area
- POWER STATION: Brings you to Electro's area
- PARK BOSS: Brings you to Sandman's area
- CITY BOSS: Memory overload, can't be played.
- VENOM FIGHT: Brings you to Venom's area
- CAVERNS: Brings you to last level area
- FINAL: Brings you to the final fight area
- DEANS DOCKS: Warehouse area
- SEWER PIPES: Sewer area
- PINBALL: Pinball game
- MYSTERIO: Memory overload, can't be played.
- SUBWAY: Subways
 This is the config menu. The options on the lower half in 2 rows is the menu that's brought up by activating the debug menu. The top, single row is the config menu.
Menu #3 - config
- IMMUNE TO SPASH/DEATH: I believe this is for projectile attacks and such, like bullets.
- INVINCIBILTY: invincibilty.
- FORCE 2 TICKS: Speeds the game up 50%
- ICE FRICTION: unknown
- ICE WALK ACC: unknown
- SHOW COLL FRAME: Shows where characters can be damaged
- SHOW LINE SEGMENTS: unknown
- SHOW CBB STATUS: unknown
- ENEMY SLO MO: Slows enemy AI
- SHOW NPC COUNTS: Displays how many active characters there are besides Spiderman
- NEW PHYSICAL MODEL: unknown
- HIT POINTS LIMIT: Max hit points that can be obtained
- WEB POINTS LIMIT: Max web points that can be obtained
- WEB POINTS FOR LINE: How many web points are used for a web line
- WEB POINTS FOR PELLET: How many web points are used for a web pellet
- HIT POINTS IN POWERUP: How many hit points are contained in a health powerup
- WEB POINTS IN POWERUP: How many web points are contained in a web powerup
 SHOW COLL FRAME option displays where you can connect to cause damage
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